Battlefield 6

For Battlefield 6, EA introduced a new visual direction with a much more contemporary military feel. Battlefield 2042 was built around a near-future world, while BF6 is set in 2027, bringing the visual language closer to current military references. We were asked to create a new type system for that world, spanning global marketing, trailers, menus, UI and the in-game HUD.




BF Sub Headline and BF Mono were designed for the denser, more functional parts of the system. Angled edges and subtle curves maintain a connection to the display face, while the mono styles introduce a more technical voice for system information and HUD content. They carry the same visual language with less expression where clarity takes priority.

















BF Heading Narrow Semi Bold was the primary heading style. It is tight, clear, and strong, with angular detailing that gives it a modern military character across both marketing and in-game menus. BF Sub Headline, in Standard and Mono and available in Regular, Medium, and Bold, uses angled edges with slight curves to create a technical feel suited to the HUD. It was used less in marketing, where the stronger headline styles carried more emphasis. BF Mono Standard and BF Mono formed the core technical typefaces. Used in three weights, they provided a steady, engineered voice for system information and supported the more expressive heading styles.

